You can pile ability points in one tree, or create a complete hybrid with attributes from each. You will have seen these in the more recent Assassin’s Creed games, however these three trees are linked into a honeycomb effect, rather than separate, and contains three main class types: Warrior (for the brawler), Hunter (traditional stealth and ranged), and Seer (become Egyptian Q, a master of the environment and gadgets). As Bayek levels up you can mould him into the play style you fancy, by choosing your attributes via three skill trees.
It’s time to play ‘create-your-own-assassin’ with Bayek, as the Assassin’s Creed Origins gameplay overhaul moves the series forward into Action RPG territory. While there are recurring factors, such as enemy camps and investigation areas, they are presented as their own self-contained adventures – ones which you have genuine investment in and some that will provide more meat to aspects of the main storyline. To this effect the side quests alone feel dynamic and varied. He will then investigate and come to his own conclusions – reminiscent of the Geralt approach in Witcher 3, just without alternate choice-based results. Bayek makes the questing experience more engaging by having his own perspective on the task at hand and doesn’t blindly accept quests without question – cough, Connor, cough – he might even have a debate (or outright brawl) with the NPC, if necessary. So, let’s go Bayek in time! (ahem…) Bayek fast becomes one of the best assassins to date a truly nuanced character that seamlessly dances between Altair’s stoicism, focused and well attuned, with splashes of the Ezio charm as he ‘appreciates’ his wife Aya, interacts with Egypt’s children, and some of its…stranger residents.
Who’s that assassin? You will be journeying through Egypt, during a particularly rocky patch of the Ptolemaic dynasty, with Medjay Bayek of Siwa – a protector of Egypt and its people.